Tick
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A tick is defined as every 5 minutes. Each tick, many events happen, including, but not limited to: | A tick is defined as every 5 minutes. Each tick, many events happen, including, but not limited to: | ||
- | * | + | * 10% [[energy]] is replenished |
- | * | + | * 10% [[stamina]] is replenished |
- | * | + | * 10% [[nerve]] is replenished |
- | [[ | + | If you are a [[Upgrades_(Respected_Prisoner)|respected prisoner]], then all of the above gains are '''DOUBLED!''' |
+ | [[Stats]] are NOT replenished if you are in [[Isolation]] |
Current revision as of 01:21, 18 January 2011
A tick is defined as every 5 minutes. Each tick, many events happen, including, but not limited to:
If you are a respected prisoner, then all of the above gains are DOUBLED! Stats are NOT replenished if you are in Isolation