Spying
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Things you can find out are as follows: | Things you can find out are as follows: | ||
- | *Bank: How much cash is in their bank. | + | *'''Bank''': How much cash is in their bank. |
- | *Favors: How many favors are on hand. | + | *'''Favors''': How many favors are on hand. |
- | *Exp: What percentage of experience until the next level. | + | *'''Exp''': What percentage of experience until the next level. |
- | *Speed: Speed stat AFTER bonuses from amenities, drugs, etc. | + | *'''Speed''': Speed stat AFTER bonuses from amenities, drugs, etc. |
- | *Strength: Strength stat AFTER bonuses from amenities, drugs, etc. | + | *'''Strength''': Strength stat AFTER bonuses from amenities, drugs, etc. |
- | *Defense: Defense stat AFTER bonuses from amenities, drugs, etc. | + | *'''Defense''': Defense stat AFTER bonuses from amenities, drugs, etc. |
- | *Stamina: Percentage of Stamina from total stamina. | + | *'''Stamina''': Percentage of Stamina from total stamina. |
- | *Items: What and how much items they have available. | + | *'''Items''': What and how much items they have available. |
- | *Drugs: Which drugs the player has and how many. | + | *'''Drugs''': Which drugs the player has and how many. |
- | *Cell: Which amenities are currently equipped. | + | *'''Cell''': Which amenities are currently equipped. |
+ | *'''Open Yard Coordinates''': Shows coordinates in the open yard. | ||
Remember these can change within a moments notice, especially stats and cell attributes as cells can be changed whenever a player wants to. | Remember these can change within a moments notice, especially stats and cell attributes as cells can be changed whenever a player wants to. | ||
- | + | Another thing to remember is that if the spy has failed in some way the number beside any stat will come up N/A which is NOT a glitch. The success rate is totally random. | |
== Cost == | == Cost == | ||
- | the cost of spying is $450 for every level of the | + | the cost of spying is $450 for every level of the targeted player: |
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- | + | level 1: 450<br> | |
+ | level 5: 2250<br> | ||
+ | level 10: 4,500<br> | ||
+ | level 20: 9,000<br> | ||
+ | level 30: 13,500 |
Current revision as of 20:24, 2 September 2011
Spying allows you to find out information about players without them knowing, although it comes at a price and isnt always complete.
Things you can find out are as follows:
- Bank: How much cash is in their bank.
- Favors: How many favors are on hand.
- Exp: What percentage of experience until the next level.
- Speed: Speed stat AFTER bonuses from amenities, drugs, etc.
- Strength: Strength stat AFTER bonuses from amenities, drugs, etc.
- Defense: Defense stat AFTER bonuses from amenities, drugs, etc.
- Stamina: Percentage of Stamina from total stamina.
- Items: What and how much items they have available.
- Drugs: Which drugs the player has and how many.
- Cell: Which amenities are currently equipped.
- Open Yard Coordinates: Shows coordinates in the open yard.
Remember these can change within a moments notice, especially stats and cell attributes as cells can be changed whenever a player wants to. Another thing to remember is that if the spy has failed in some way the number beside any stat will come up N/A which is NOT a glitch. The success rate is totally random.
Cost
the cost of spying is $450 for every level of the targeted player:
level 1: 450
level 5: 2250
level 10: 4,500
level 20: 9,000
level 30: 13,500