Gear

From Prisonblock

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== Gear ==
== Gear ==
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Spike Trap [Level 1], Almost like the ones police use, only significantly more ghetto.
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'''Makeshift Boomerang''' [Level 1], Just like your average boomerang, you throw it, and it comes back. Rarely.
<br>
<br>
 +
• Chance to throw a boomerang at your opponent when you attack, damaging their HP.
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 +
'''Makeshift Crossbow''' [Level 1], It's only useful for one shot, so you better make it count!
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<br>
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• Chance to fatally wound an opponent when you attack.
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 +
'''Shrapnel Bomb''' [Level 1], When this thing blows, you're gonna get some nasty shit in your eye.
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<br>
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• High chance of throwing a Shrapnel Bomb when you attack, damaging HP and Stamina.
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'''Spike Trap''' [Level 1], Almost like the ones police use, only significantly more ghetto.
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<br>
 +
• You will attack first if you're defending.
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 +
'''Trip Wire''' [Level 1], Thwart would-be attackers with this home-made trip wire.
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<br>
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• Occasionally trip your opponent at the start of a fight, damaging their stamina.
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<br>
 +
• Occasionally trip your opponent when you attack, damaging their stamina.
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'''Wire Net''' [Level 1], Pin that bitch to the ground and lay the smack down!
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<br>
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• Occasionally snare your opponent when you attack, preventing them from attacking.

Revision as of 15:53, 27 October 2012

Gear is used to aid in the defense or attack of enemies.

There are 3 buttons below each item;

The plus sign: Uses the selected item. The shopping cart: Sells the selected item (putting an item up for sale costs you an additional 10% of what you are selling it for, e.g. you want to sell an item for $2100 it will charge you 2310 (2100+210)) The arrow: This button sends the item to someone on your friends list. You can only send items to people in the same prison as you and it will cost you $100 plus 10% of any cash you wish to send. You will get a confirmation page, where you can add cash and more items.

You can use your items on the inventory page. There's always a chance that you will do yourself harm if you use too many items in a row and end up in the Infirmiry. The only exception to this is small waters which you cant get water poisoning from.


Gear

Makeshift Boomerang [Level 1], Just like your average boomerang, you throw it, and it comes back. Rarely.
• Chance to throw a boomerang at your opponent when you attack, damaging their HP.

Makeshift Crossbow [Level 1], It's only useful for one shot, so you better make it count!
• Chance to fatally wound an opponent when you attack.

Shrapnel Bomb [Level 1], When this thing blows, you're gonna get some nasty shit in your eye.
• High chance of throwing a Shrapnel Bomb when you attack, damaging HP and Stamina.

Spike Trap [Level 1], Almost like the ones police use, only significantly more ghetto.
• You will attack first if you're defending.

Trip Wire [Level 1], Thwart would-be attackers with this home-made trip wire.
• Occasionally trip your opponent at the start of a fight, damaging their stamina.
• Occasionally trip your opponent when you attack, damaging their stamina.

Wire Net [Level 1], Pin that bitch to the ground and lay the smack down!
• Occasionally snare your opponent when you attack, preventing them from attacking.

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