South Dakota
From Prisonblock
(→Game Guide) |
(→Crime Guide) |
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'''Crime 1'''<br> | '''Crime 1'''<br> | ||
Climb the Roof<br> | Climb the Roof<br> | ||
+ | Location: Yard, top left<br> | ||
Nerve required to attempt : 15<br> | Nerve required to attempt : 15<br> | ||
<span style="color:red;">Total Nerve Required</span>: 15<br> | <span style="color:red;">Total Nerve Required</span>: 15<br> | ||
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'''Crime 2'''<br> | '''Crime 2'''<br> | ||
Pick-Pocket Guard<br> | Pick-Pocket Guard<br> | ||
+ | Location: Mess Hall, top right<br> | ||
Nerve required to attempt : 16<br> | Nerve required to attempt : 16<br> | ||
<span style="color:red;">Total Nerve Required</span>: 16<br> | <span style="color:red;">Total Nerve Required</span>: 16<br> | ||
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'''Crime 3'''<br> | '''Crime 3'''<br> | ||
Rob the Vending Machine<br> | Rob the Vending Machine<br> | ||
+ | Location: Imfirmary, left machine<br> | ||
Nerve required to attempt : 18<br> | Nerve required to attempt : 18<br> | ||
<span style="color:red;">Total Nerve Required</span>: 18<br> | <span style="color:red;">Total Nerve Required</span>: 18<br> | ||
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'''Crime 4'''<br> | '''Crime 4'''<br> | ||
Steal Weapon<br> | Steal Weapon<br> | ||
+ | Location: Warden's Office, gun cabinet<br> | ||
Nerve required to attempt : 20<br> | Nerve required to attempt : 20<br> | ||
<span style="color:red;">Total Nerve Required</span>: 20<br> | <span style="color:red;">Total Nerve Required</span>: 20<br> | ||
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Busted: isolation for 10-30 minutes<br><br><br> | Busted: isolation for 10-30 minutes<br><br><br> | ||
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==Game Guide== | ==Game Guide== |
Revision as of 20:17, 20 October 2011
This is the fifth prison that you will visit in Prisonblock.
Contents |
Levels
Users level 14 through 35 can reside in South Dakota
Max Cell Size
10x11
Crime Guide
Total crimes available to commit in South Dakota = 4
Total Nerve Required is your max nerve after amenities and bonuses.
Recommended Speed is with amenities and bonuses
Crime 1
Climb the Roof
Location: Yard, top left
Nerve required to attempt : 15
Total Nerve Required: 15
Recommended Speed : 200,000+
Success: cash and experience varies according to speed and chance
$4,000-$7,000, 1,500-8,000 exp
Busted: infirmary for 15-30minutes
Crime 2
Pick-Pocket Guard
Location: Mess Hall, top right
Nerve required to attempt : 16
Total Nerve Required: 16
Recommended Speed : 300,000+
Success: cash and experience varies according to speed and chance
$5,000-$8,000, 1,800-8,000 exp
Busted: infirmary for 15-30 minutes
Crime 3
Rob the Vending Machine
Location: Imfirmary, left machine
Nerve required to attempt : 18
Total Nerve Required: 18
Recommended Speed : 400,000+
Success: cash and experience varies according to speed and chance
$5,000-$8,000, 1,500-8,000 exp
Busted: infirmary for 10-30 minutes
Crime 4
Steal Weapon
Location: Warden's Office, gun cabinet
Nerve required to attempt : 20
Total Nerve Required: 20
Recommended Speed : 500,000+
Success: cash and experience varies according to speed and chance
$5,000-$8,000, 2,000-7,000 exp
Busted: isolation for 10-30 minutes
Game Guide
Total games available to commit in South Dakota = 4
Game 1
High or Low
The goal is simple: guess if the next card will be higher or lower.
You can play this game every 60 minutes
100% payout
Game 2
Rock, Paper, Shiv
Square off in the craziest version of rock paper scissors you've ever played. You can play this game 3 times every 60 minutes
100% payout
Game 3
Razor Hockey
A gruesome twist on an old favorite. You've got more motivation than ever to keep the puck away from your goal as your hand is in your goal and the puck's got razors on it
4 play(s) every 1 hour, Cost: 10 nerve, Tax: You keep 100% of winnings
Game 4
Prison Pockets
Sink as many balls as you can with the shots you have available. +3 shots for clearing a level, -1 shots for sinking the cueball. +5 shots for making the money shot.
4 play(s) every 1 hour, Cost: - $1,200, Tax: You keep 100% of winnings