Battles

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(How is the winner determined?)
(How is the winner determined?)
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* The order of attack is determined by each prisoner's [[Your Character#Speed|speed]]
* The order of attack is determined by each prisoner's [[Your Character#Speed|speed]]
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* The amount of damage done is determined by
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* The amount of damage done is determined by taking the [[Your Character#Strength|strength]] of the attacker and subtracting the [[Your Character#Defense|defense]] of the opponent
* To make battles unpredictable, realistic and a bit more random, each player's strength and defense are randomized on each attack:
* To make battles unpredictable, realistic and a bit more random, each player's strength and defense are randomized on each attack:
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** The attacker's strength may be anywhere from 90-110% of their normal value
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** The attacker's strength may be anywhere from 90-110% of their normal value (after taking stamina into account)
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** The opponent's defense may be anywhere from 80-105% of their normal value
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** The opponent's defense may be anywhere from 80-105% of their normal value (after taking stamina into account)
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* You lose some stamina every time you land a hit on your opponent
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=== After the battle ===
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* HP is restored
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* Some stamina is restored (20% for the winner, 10% for the loser)
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* The attacker gains or loses experience
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** The attacker will lose experience if they lost
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** The attacker will gain experience if they won
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** Experience lost or gained takes into account how much stronger or weaker the opponent was
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* The attacker may steal some cash from the opponent if they win.

Revision as of 20:29, 7 July 2009

TODO - information about battles here

Who Can I Attack?

You may only attack prisoners that are in the same prison as you and are within either double or half your level. You may only attack individual prisoners once every 10 minutes.

How is the winner determined?

The stats of each prisoner is used to determine who wins a battle.

  • The order of attack is determined by each prisoner's speed
  • The amount of damage done is determined by taking the strength of the attacker and subtracting the defense of the opponent
  • To make battles unpredictable, realistic and a bit more random, each player's strength and defense are randomized on each attack:
    • The attacker's strength may be anywhere from 90-110% of their normal value (after taking stamina into account)
    • The opponent's defense may be anywhere from 80-105% of their normal value (after taking stamina into account)
  • You lose some stamina every time you land a hit on your opponent

After the battle

  • HP is restored
  • Some stamina is restored (20% for the winner, 10% for the loser)
  • The attacker gains or loses experience
    • The attacker will lose experience if they lost
    • The attacker will gain experience if they won
    • Experience lost or gained takes into account how much stronger or weaker the opponent was
  • The attacker may steal some cash from the opponent if they win.
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